But he and a handful of others at Obsidian wanted to try something different: a survival game that still embraced the studio’s RPG storytelling background.Ī lot has changed for that small internal team since they started brainstorming the game that would become Grounded. Having worked on a number of projects from Star Wars: Knights of the Old Republic 2 as a programmer all the way to executive producer on Pillars of Eternity, by the time Deadfire was wrapping, he’d naturally had a lot of experience with RPGs. IGN spoke with game director Adam Brennecke, who’s been with Obsidian for 18 years now – almost since the studio’s inception.
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